Google UX Design Challenge:
Build an App

Challenge
Design an app for a camping supply store to advertise and sell its products.

Solution
An app for GoCamp designed for the busy adventurer in mind, to get the basics needed so they can spend more time doing what they love.

Research

User Personas

Amber

Amber is a single recent college grad who started her first teaching job at an elementary school. Her job keeps her busy and she also has limited eyesight so is often frustrated with websites and apps that have small type and images. She wants to take up an outdoor hobby but doesn’t know where to begin.

Teacher and explorer at heart.

Rick

Rick is a single parent sharing custody of his teenage son. He’s a firefighter balancing a changing schedule while taking care of his son. He likes to spend time outdoors with his son, while also being budget and health conscious.

Living life to the fullest.

Storyboarding

Big Picture

An app that allows users to purchase camping equipment easily while being on a budget.

Close Up

Wireframing

While wireframing I kept my users in mind that wanted an easy and quick way to purchase the gear they needed to go camping. The design needed to be simplistic and not overly complicated.

Lo-Fi Prototype

User Studies

Goal

Determine if users can complete core tasks in the camping store app and observe if there any issues or frustrations arise in the process.

Research Questions

  • How long does it take to purchase the items needed?

  • Are there parts of the app where they get stuck?

  • Do users think the app is easy or difficult to use?

  • Are there additional features that should be added?

  • What can be learned about the steps taken to purchase items?

Participants

  • 5 participants between the ages of 10-41
    3 Males and 2 Females

  • 2 Studies were moderated and 3 studies were unmoderated

Affinity Mapping

Insights:

  • All users need more clear labeling on the homepage

  • The chat button needs to be more clearly marked and on each page

  • Users need a more clear way to navigate away from the confirmation page

  • The menu is appropriately marked and easy to find.

  • The check order status button needs to be revised or placed elsewhere.

Revised Wireframes

After conducting the user studies, the wireframes/lo-fi prototype were edited with the insights in mind.

Hi-Fi Mockups

Hi-Fi User Studies

Goal

Determine if users can complete core tasks in the camping store app and observe if there any issues or frustrations arise in the process.

Research Questions

  • Are there parts of the app where they get stuck?

  • Do users think the app is easy or difficult to use?

  • Are there additional features that should be added?

Participants

  • 5 participants between the ages of 10-41
    3 Males and 2 Females

  • All studies were moderated

Hi-Fi Prototype Affinity Mapping

Insights:

  • Users need a home button or more clearly labeled navigation to home page

  • The bottom nav bar needs to be edited to not be see-through

  • The shipping could be confusing to users and the duplicity should be checked

  • The app has a good user flow.

  • Users may find the chat page slightly confusing

Final Designs

Final Thoughts: GoCamp is an app that was designed with the users in mind that is an easy to navigate and enables the users to get what they need and get on with doing what they love.

Sticker Sheet

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